City: Ku̽sa Hûhûzû Gûchya

Ku̽sa Hûhûzû Gûchya

Ku̽sa Hûhûzû Gûchya
Example Rattu architecture.
StateWarren
ProvenceBàze Logu Empire
Sub ProvenceMædârà Kàmæ Kingdom
RegionZdud-go̠ E̜nsfo Maquis
Founded1119
Community LeaderLord Byoctîm
Area21 km2 (8 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation1320 m (4330 ft)
Average Yearly Precipitation235 cm/y (92 in/y)
Population5060
Population Density240 people per km2 (632 people per mi2)
Town AuraConjuration
Naming
Native nameKu̽sa Hûhûzû Gûchya
Pronunciation/laˈmu̹ho/ /hʊˈhʊzʊ/
Direct Translation[political] [table; bench]
Translation[Not Yet Translated]

Ku̽sa Hûhûzû Gûchya (/laˈmu̹ho/ /hʊˈhʊzʊ/ [political] [table; bench]) is a subtropical City located in Mædârà Kàmæ Kingdom, Bàze Logu Empire, within the Warren.

The name Ku̽sa Hûhûzû Gûchya is derived from the Sylvin language, as Ku̽sa Hûhûzû Gûchya was founded by Zèsêb, who was culturaly Rattu.

Climate

Ku̽sa Hûhûzû Gûchya has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cold 4°C (39°F). Ku̽sa Hûhûzû Gûchya receives an average of 235 cm/y (92 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ku̽sa Hûhûzû Gûchya covers an area of nearly 21 km2 (8 mi2), and an average elevation of 1320 m (4330 ft) above sea level.

Overview

Ku̽sa Hûhûzû Gûchya was founded durring the early 12th century in summer of the year 1119, by Zèsêb. The establishment of Ku̽sa Hûhûzû Gûchya suffered from many setbacks, delays, and obsticles, most notably a group of Ku̽sa Hûhûzû Gûchya which required millitary assistance exterminate before the community could finish being built.

Ku̽sa Hûhûzû Gûchya was built using the conventions of Rattu durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ku̽sa Hûhûzû Gûchya is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ku̽sa Hûhûzû Gûchya is buildings are arranged arround a network of premissive cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ku̽sa Hûhûzû Gûchya has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Ku̽sa Hûhûzû Gûchya long.

Civic Infrastructure

Ku̽sa Hûhûzû Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ku̽sa Hûhûzû Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ku̽sa Hûhûzû Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ku̽sa Hûhûzû Gûchya's parks.

Ku̽sa Hûhûzû Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku̽sa Hûhûzû Gûchya.

Ku̽sa Hûhûzû Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ku̽sa Hûhûzû Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ku̽sa Hûhûzû Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ku̽sa Hûhûzû Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ku̽sa Hûhûzû Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̽sa Hûhûzû Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̽sa Hûhûzû Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku̽sa Hûhûzû Gûchya's public wards, blessings, and other arcane systems.

Ku̽sa Hûhûzû Gûchya possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ku̽sa Hûhûzû Gûchya has a first rate hospital which caters to anyone in need of long term medical care.

Ku̽sa Hûhûzû Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ku̽sa Hûhûzû Gûchya's natural decorations nor waterways.

Ku̽sa Hûhûzû Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ku̽sa Hûhûzû Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ku̽sa Hûhûzû Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ku̽sa Hûhûzû Gûchya's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Ku̽sa Hûhûzû Gûchya's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Ku̽sa Hûhûzû Gûchya all of the cats speak in a dead language.

The Lurker in Light near Ku̽sa Hûhûzû Gûchya are known to be more aggressive than normal.

Ku̽sa Hûhûzû Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Wild Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 15
  • Farm Laborer: 28
  • Hunters: 17
  • Milk Maids: 12
  • Ranchers: 6
  • Ranch Hands: 14
  • Shepherds: 12
    • Farmland: 20442 m2
    • Cattle and Similar Creatures: 1265
    • Poultry: 15180
    • Swine: 1012
    • Sheep: 50
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 506

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 11
  • Candlemakers: 18
  • Carpenters: 16
  • Clothmakers: 13
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 30
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 11
  • Harness-Makers: 4
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 12
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 9
  • Scabbardmakers: 10
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 16
  • Tailors: 30
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 8
  • Butchers: 12
  • Chandlers: 13
  • Chicken Butchers: 14
  • Entrepreneurs: 5
  • Fine Clothiers: 12
  • Fishmongers: 13
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 24
  • Spice Merchants: 6
  • Wine-sellers: 10
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 23
  • Barbers: 23
  • Coachmen: 7
  • Cooks: 22
  • Doctors: 10
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 14
  • Housekeepers: 15
  • Housemaids: 23
  • House Stewards: 14
  • Inns: 4
  • Laundry maids: 9
  • Maidservants: 16
  • Nursery Maids: 9
  • Pastrycooks: 15
  • Restaurateur: 20
  • Tavern Keepers: 25

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 11
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 11
  • Pure Finder: 6
  • Skinners: 14
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 20
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 13

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 14
  • Engineers: 7
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 12
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 5
  • Kami Clerk: 9
  • Landlords: 9
  • Lawyers: 6
  • Legend Keepers: 7
  • Militia Officers: 38
  • Monks, Monastic: 15
  • Monks, Civic: 14
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 26
  • Rangers: 6
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 20
  • Military Officers: 15

Cottage Industries

  • Brewers: 15
  • Comfort Services: 21
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 14
  • Needleworkers: 18
  • Potters: 8
  • Preserve Makers: 14
  • Quilters: 7
  • Seamsters: 29
  • Spinners: 13
  • Tinker: 5
  • Weaver: 11

Artists

  • Actors: 5
  • Architects: 1
  • Bards: 7
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 17
  • Writers: 18

Produce Industries

  • Butter Churners: 17
  • Canners: 15
  • Cheesmakers: 16
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 10

1832 of Ku̽sa Hûhûzû Gûchya's population work within a Foundational Occupation.

3127 of Ku̽sa Hûhûzû Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 101 (2%) are noncontributers.

Points of Interest

The center of Ku̽sa Hûhûzû Gûchya's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ku̽sa Hûhûzû Gûchya was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ku̽sa Hûhûzû Gûchya lost 278 people, 266 livestock, and 94 buildings. The conflict ended after roughly 137, when members of Ku̽sa Hûhûzû Gûchya's militia enacted an operation to rescue a specific influential figure from the enemy. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with needing to break through the enemy's lines, which ended in a crushing defeat for Ku̽sa Hûhûzû Gûchya's forces. The war is remembered in legend by Ku̽sa Hûhûzû Gûchya's bards, historians, and legend keepers.

History